# Bonus Score

The bonus points together with reward in YUGI depend on the trainer chosen by the player, as the following chart:

![](https://1921953682-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FI6WmfHBqotmqgoKluSiT%2Fuploads%2FrScj2gAKZj72RI8RECHC%2Fimage.png?alt=media\&token=09e9b5ed-88c6-450d-a038-df33e32700bf)

**NOTE: Z\`s Bonus value is higher than Y´s and Y\`s higher than X´s (Z>Y>X).**

As a bonus point illustration gathers for each trainer type, we take as a base example that each victory gives 30XP points, and each defeat removes 3XP points (10% of the match value).

The list below shows a sham illustration that exemplifies the bonus point for each trainer:

<mark style="color:purple;">**- Freddy (free):**</mark> In case of victory, player gets only 30XP points;

**-&#x20;**<mark style="color:purple;">**Mary (If X=10%):**</mark> In case of victory, player gets 30XP points + 10% bonus (3 points). Total = 33 XP points.

<mark style="color:purple;">**- Jako (If Y=20%):**</mark> In case of victory, player gets 30XP points + 20% bonus (6 points). Total= 36 XP points.

<mark style="color:purple;">**- Isah (If Z=30%):**</mark> In case of victory, player gets 30XP points + 30% bonus (9 points). Total= 39 XP points.

As shown above, the player that has **Freddy** (free trainer) will receive 30 XP points. Yet the player that has **Isah** will receive 39 XP points for each victory.
