# Reward in YugiCripto

Every time that a player wins a match, he gets the respective value from his level, it´s also important to highlight that the type of the trainer obtained also gives bonus in YUGI. If a player gets defeated, he won’t get rewards.

![](https://1921953682-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FI6WmfHBqotmqgoKluSiT%2Fuploads%2FdKlrGX8fLnB2OzuzpFxl%2Fimage.png?alt=media\&token=d4c5bd79-23e1-4813-b193-b69ff4152c98)

As a manner to illustrate the bonus reward in YUGI obtained by each type of trainer, we will take as an example, **in an illustrative way**, that for each win the player gets, he will recieve 50 YUGI as reward (**Fictitious value, does not represent the real value of earnings, it is only valid as a form of exemplification**):

Below, there is a **fictitious** illustration, as an **example** of the token bonus percentages (Yugi) for each trainer:

<mark style="color:purple;">**- Freddy (free):**</mark> In case of victory, player gets 50 YUGI;

<mark style="color:purple;">**- Mary (If X=10%):**</mark> In case of victory, player gets 50 YUGI + 10% bonus (5 YUGI). Total= 55 YUGI;

<mark style="color:purple;">**- Jako (If Y=20%):**</mark> In case of victory, player gets 50 YUGI + 20% bonus (10 YUGI). Total= 60 YUGI;

**-&#x20;**<mark style="color:purple;">**Isah (If Z=30%):**</mark> In case of victory, player gets 50 YUGI + 30% bonus (15 YUGI). Total= 65 YUGI.

![](https://1921953682-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FI6WmfHBqotmqgoKluSiT%2Fuploads%2FOR2lkLHp6YSXO58YcqKE%2F8.png?alt=media\&token=168674b7-a51b-488a-81c6-d355605767a8)
